
Lockup Stone
Brass quoins wedge a forme of lead tight on Brevier's imposing stone under a cool window light. Anyone may spin at once, and every turn of the quoin key in the free round squeezes the boost a notch higher.
Up the back stair, hundreds of candles light a two-storey reading library where books float loose and a friendly ghost turns the proofs in an armchair. When two hourglasses glow on a quiet spin, the last reel gets a second read.
Not a coin of this costs anything, today or later. Your account holds your 100,000 coins, favourites, level and daily missions between visits — and lets Brevier confirm you are 18 or over before you spin.
Only virtual coins pass through the press · real-money gambling, prizes of real-world value and in-app purchases are all absent · 18+.
Lampblack Library is where the cellar's proofs go to be read, and the reader is a small, kindly ghost who never seems to blink. The machine is even-tempered: tapers, quills and gilt-spined stacks keep modest wins flowing, while the Bookish Ghost and the Glowing Grimoire carry the richer pays. A Book Owl Crest fills in for anything but the Mintsand Glass. Ghostly Second Read rescues near misses by spinning reel five again on its own. Show three hourglasses anywhere and the ghost grants nine free spins that pay double; four hourglasses mean fourteen and five mean twenty-two.
Ghostly Second Read. Whenever a paid spin returns nothing with precisely two Mintsand Glasses on view, the ghost turns reel five back for one more free spin on its own; free-round wins are paid double.
Every pull here is paid for in free virtual coins. There is no real-money gambling, no win carries real-world value, and nothing is sold in-app. A random number generator decides each result, and no past spin ever bears on the next.
Measured by running this page's own engine for 10,000,000 spins: coin RTP 95.9%, hit frequency 39.4%, free spins about once in 98 spins, a win of 10x your stake or more about once in 123 spins. Coin figures only — no money is staked or returned.
Sign in, climb the back stair past the type cabinets and choose a stake among the candles.
Spin. The Book Owl Crest stands in on a line for anything but the Mintsand Glass, which pays wherever it lands.
Two hourglasses on a spin that pays nothing send reel five round once more, free; three call up nine free spins paying double, four call up fourteen and five call up twenty-two.
Players who like an even pace, regular modest wins and a doubled bonus, with an extra look at the last reel when a spin falls just short.
A balanced ride. The tapers and quills keep the balance moving, while the ghost and the grimoire save the library's best returns for the doubled free round.
| Symbol on the sheet | Five matching sorts on a line | That win, set against the total stake |
|---|---|---|
| 7,500× line bet | 300× your stake | |
| 3,400× line bet | 136× your stake | |
| 1,600× line bet | 64× your stake | |
| 1,000× line bet | 40× your stake | |
| 550× line bet | 22× your stake | |
| 320× line bet | 12.8× your stake |
The five card ranks (10 to A) pay the least. Three Mintsand Glasss anywhere open the free round. Full values for three and four of a kind are in the paytable.
If a paid spin comes up empty while exactly two Mintsand Glasses glow, the ghost sends reel five round by itself one extra time, free, and pays whatever the fresh screen shows.
Yes. Every win in the free round is doubled, and further hourglasses landing during the round add spins.
Never. The hourglasses are scatters, and the owl crest wild leaves them be.
Missions are reset each day and count across every world. Nobody has to do them.

Brass quoins wedge a forme of lead tight on Brevier's imposing stone under a cool window light. Anyone may spin at once, and every turn of the quoin key in the free round squeezes the boost a notch higher.

Finished cards from the press are sorted under green-shaded lamps into walls of pigeonholes, stamped, tied with red string and stacked on a brass trolley. The boldest room in the cellar, where winning letters tumble out and each link pays more.
Play while it amuses you, and stop the moment it does not. Pick your finishing time before the first pull and leave the stone now and then. If gambling of any kind is causing you problems, the National Gambling Helpline is free and confidential on 0808 8020 133, whatever the hour, or visit GamCare and BeGambleAware. Read how the cellar handles keeping play in proportion.
Only grown-ups of 18 and over belong at Typecase Cellar. Each game runs on virtual coins with no monetary value, and they cannot be bought, sold, withdrawn or exchanged. You will find no coin counter and no payment page on any sheet of this site, no prize of real-world value is put up, and success here does not imply future success at real-money gambling.
If gambling is pressing on you, free and confidential help is one call away: National Gambling Helpline 0808 8020 133, answered day and night · BeGambleAware · GamCare · How the cellar keeps play in proportion
Your coins are shared by all three worlds. A free account unlocks each of them and keeps your coins, favourites, level and daily missions filed between visits, like proofs on Brevier’s spike.
Not ready? Spin the open world, Lockup Stone — no email needed.