Under the street, by one green lamp, Brevier the mole keeps three worlds in his print shop: the cool imposing stone where his brass quoin key turns, a candlelit library up the back stair where a friendly ghost reads the proofs, and the despatch room where finished cards are sorted into pigeonholes for the pillar box. Lockup Stone is inked and whirring a few inches below this paragraph, and he has counted free coins into his composing stick for whoever pulls first.

These are pretend print-shop coins: Brevier sells none, cashes none and lets only adults of 18 and over down his steps.
Inked with play-money coins only · 18+ · nothing on sale and no prize leaves the cellar · a free account unlocks the library stair and the despatch room
Each machine in the cellar was run millions of times on the very code you play, and Brevier pegged its true returns up on the proof sheet below.
| Forme on the stone | Lines locked up | Special sort | How it prints | Coin RTP, as proofed | Pulls that print a win | Free pulls of the press |
|---|---|---|---|---|---|---|
| Lockup Stone | 25 | Quoin Key Squeeze | Open to all | 92.5% | 34.8% | 1 in 132 |
| Lampblack Library | 25 | Ghostly Second Read | Steady | 95.9% | 39.4% | 1 in 98 |
| Pigeonhole Despatch | 20 | Pigeonhole Tumble | Volatile | 95.2% | 35.5% | 1 in 135 |
Brevier ran 5,000,000 spins through each game’s own code before he set a single figure in type. They cover free coin play only, and no real-money game can be judged by them.

Lampblack Library and Pigeonhole Despatch lie beyond the type cabinets. Brevier files a little brass key for you once you jot three things on his proof slip: a nickname, the inbox you read and a password only you know. The paper tag on every new key is pencilled with 100,000 coins, and your Lockup Stone takings are pressed on top.
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Up the back stair, hundreds of candles light a two-storey reading library where books float loose and a friendly ghost turns the proofs in an armchair. When two hourglasses glow on a quiet spin, the last reel gets a second read.
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Finished cards from the press are sorted under green-shaded lamps into walls of pigeonholes, stamped, tied with red string and stacked on a brass trolley. The boldest room in the cellar, where winning letters tumble out and each link pays more.
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Open to allBrass quoins wedge a forme of lead tight on Brevier's imposing stone under a cool window light. Anyone may spin at once, and every turn of the quoin key in the free round squeezes the boost a notch higher.
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Free accountUp the back stair, hundreds of candles light a two-storey reading library where books float loose and a friendly ghost turns the proofs in an armchair. When two hourglasses glow on a quiet spin, the last reel gets a second read.
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Free accountFinished cards from the press are sorted under green-shaded lamps into walls of pigeonholes, stamped, tied with red string and stacked on a brass trolley. The boldest room in the cellar, where winning letters tumble out and each link pays more.
Unlock free
An evening in the print shop is a pastime, and the coins in Brevier's type drawer are worth nothing once you climb back to the street. Stop at any spin, or let his reminder tap your shoulder when the time you chose runs out. The National Gambling Helpline is free and confidential on 0808 8020 133, any time of day.
Our responsible play toolsYes. Lockup Stone starts turning the moment the page loads, both on the home page and on the stone's own page, and Brevier hands nobody a form. The candlelit library and the despatch room need a free account.
Not a penny. Brevier keeps no till beside the press, prices nothing on his shelves and never lays out a payment screen, so card details have no place down here.
No. Brevier's coins are counters from his type drawer; he never sells them, never trades them back for cash, and not one of them becomes anything of real value.
Yes, every one. Brevier ties 100,000 coins to each new key and stacks your Lockup Stone pile on top of them.
No. The whole cellar runs inside your web browser, so the phone, tablet or computer you already carry down the steps will do.
Grown-ups of 18 and older with a home in the UK. Lockup Stone is held to that rule too, and Brevier asks your age before he cuts a key.
Only grown-ups of 18 and over belong at Typecase Cellar. Each game runs on virtual coins with no monetary value, and they cannot be bought, sold, withdrawn or exchanged. You will find no coin counter and no payment page on any sheet of this site, no prize of real-world value is put up, and success here does not imply future success at real-money gambling.
If gambling is pressing on you, free and confidential help is one call away: National Gambling Helpline 0808 8020 133, answered day and night · BeGambleAware · GamCare · How the cellar keeps play in proportion
Your coins are shared by all three worlds. A free account unlocks each of them and keeps your coins, favourites, level and daily missions filed between visits, like proofs on Brevier’s spike.
Not ready? Spin the open world, Lockup Stone — no email needed.