Lockup Stone for anyone, the library and despatch room for account holders, and every rule printed in full.
Lockup Stone is open to everyone: spin it on the home page or on its own page with free play coins. There is no name, email or password to give and nothing to tick.
Lampblack Library and Pigeonhole Despatch want a free account, and Brevier’s slip runs to four lines only: a nickname, an inbox, a password, and a tick to confirm your eighteenth birthday is behind you. He leaves off any card field, postal address or phone number, since nothing in the cellar is for sale. The account pulls its weight twice: it holds your coins and progress till you come back down, and it keeps the cellar to grown-ups. One button on the account page melts it, and everything in it, away.
Your stick opens with 100,000 free coins, topped with whatever Lockup Stone paid out earlier on this same device. After that, one balance, one level and one list of missions serve all three formes. Coins are virtual: nobody can buy, sell, withdraw or swap them for anything, and no win is worth anything in the real world.
The cellar holds no in-app purchases, and you could search every drawer without finding a payment page.
Every forme is five reels wide and three rows deep. Wins are read like a line of type, left to right, from the first reel across touching reels along fixed paylines. Your stake is split evenly over the lines; paytable values are multiples of the line bet, all but the scatter, which pays on the total stake. Only the top win on each line is paid.
| Kind of special sort | What it does on the stone | Formes it is set in |
|---|---|---|
| Tumbling reels | Winning symbols are lifted out like spent sorts, those left above slide down, and new ones are dropped in at the top. Every further win in that chain pays higher: x1 on the spin itself, x2 next, then x3, then x5 on each tumble after. | Pigeonhole Despatch |
| Ratcheting multiplier | Through the free spins the multiplier is tightened a notch at a time, like a quoin key, and it does not loosen until the round is over. | Lockup Stone |
| Wilds locked in, then a respin | If a paid spin prints no win yet shows a wild, every wild stays locked like a quoined line while the other positions take a free second spin. | |
| Last-reel respin | A paid spin that prints no win but leaves two scatters on the sheet earns reel five another free turn, looking for the third. | Lampblack Library |
| Free spins printed at double value | No frills at all: land three scatters to start free spins, and each win printed during them counts double. |
Every reel is cut from a fixed strip of symbols, like a galley of set type. On each spin the random number generator in your browser chooses a position on every strip, each independent of the rest. What came up before has no pull on what comes next, and nothing bends to your balance or the length of your session.
For each forme Brevier measures return, hit rate and feature rate by running its own code through millions of spins, then sets the results in its paytable. They describe coin play in these free games only and offer no guide whatever to a real-money game.
Only grown-ups of 18 and over belong at Typecase Cellar. Each game runs on virtual coins with no monetary value, and they cannot be bought, sold, withdrawn or exchanged. You will find no coin counter and no payment page on any sheet of this site, no prize of real-world value is put up, and success here does not imply future success at real-money gambling.
If gambling is pressing on you, free and confidential help is one call away: National Gambling Helpline 0808 8020 133, answered day and night · BeGambleAware · GamCare · How the cellar keeps play in proportion