
Lockup Stone
Brass quoins wedge a forme of lead tight on Brevier's imposing stone under a cool window light. Anyone may spin at once, and every turn of the quoin key in the free round squeezes the boost a notch higher.
Finished cards from the press are sorted under green-shaded lamps into walls of pigeonholes, stamped, tied with red string and stacked on a brass trolley. The boldest room in the cellar, where winning letters tumble out and each link pays more.
Not a coin of this costs anything, today or later. Your account holds your 100,000 coins, favourites, level and daily missions between visits — and lets Brevier confirm you are 18 or over before you spin.
Only virtual coins pass through the press · real-money gambling, prizes of real-world value and in-app purchases are all absent · 18+.
Pigeonhole Despatch is the busy end of the shop, where Brevier's posters and cards are bundled for the pillar box on the corner. Most of its value sits on the Letter Cubby Chest and the Wax-Sealed Parcel, so the room can stay quiet before a run of tumbling letters fills the trolley. Each winning line drops out, everything above slides down and new post falls in, the pay climbing link by link to five times. An Ember Leaf Stamp covers any symbol but the Mustard Pillar Box, and pillar boxes never fall. Three of them post ten free spins with wins doubled, four post fifteen and five post twenty-five.
Pigeonhole Tumble. Winning symbols slip out of their pigeonholes, the post above slides into the gaps and new letters drop from the high shelf; a run of drops pays its opening win at x1, its next at x2, then x3, and from the fourth drop onwards x5; it runs on paid spins and free ones alike, and the free round doubles its wins as well.
Every pull here is paid for in free virtual coins. There is no real-money gambling, no win carries real-world value, and nothing is sold in-app. A random number generator decides each result, and no past spin ever bears on the next.
Measured by running this page's own engine for 10,000,000 spins: coin RTP 95.2%, hit frequency 35.5%, free spins about once in 135 spins, a win of 10x your stake or more about once in 85 spins. Coin figures only — no money is staked or returned.
Sign in, follow Brevier along the corridor to the despatch room and set a stake by the brass trolley.
Spin. Winning symbols slip out, the rest drop and new post falls in; the first link pays as normal, the next pays double, then triple, and from the fourth link on five times.
Three Mustard Pillar Boxes despatch ten free spins with every win doubled; post a fourth box for fifteen, a fifth for twenty-five.
Patient sorters content to sit out slow posts for the moment a whole wall of pigeonholes empties in one chain.
The biggest swings in the cellar. Most of the weight rides on the cubby chest and the sealed parcel, so wins land in bundles with lulls between the deliveries.
| Symbol on the sheet | Five matching sorts on a line | That win, set against the total stake |
|---|---|---|
| 5,000× line bet | 250× your stake | |
| 2,600× line bet | 130× your stake | |
| 1,200× line bet | 60× your stake | |
| 750× line bet | 37.5× your stake | |
| 440× line bet | 22× your stake | |
| 260× line bet | 13× your stake |
The five card ranks (10 to A) pay the least. Three Mustard Pillar Boxs anywhere open the free round. Full values for three and four of a kind are in the paytable.
As long as each fall keeps making new wins. From the fourth drop on, the despatch room pays five times on every win the run still makes.
Yes. Free-round wins are doubled, the tumble multiplies the doubled amount again, and more pillar boxes landing add spins.
The rare chest and parcel hold most of the value, so slow posts are just how the room behaves; no win is ever held back on a shelf or owed to you later.
Missions are reset each day and count across every world. Nobody has to do them.

Brass quoins wedge a forme of lead tight on Brevier's imposing stone under a cool window light. Anyone may spin at once, and every turn of the quoin key in the free round squeezes the boost a notch higher.

Up the back stair, hundreds of candles light a two-storey reading library where books float loose and a friendly ghost turns the proofs in an armchair. When two hourglasses glow on a quiet spin, the last reel gets a second read.
Play while it amuses you, and stop the moment it does not. Pick your finishing time before the first pull and leave the stone now and then. If gambling of any kind is causing you problems, the National Gambling Helpline is free and confidential on 0808 8020 133, whatever the hour, or visit GamCare and BeGambleAware. Read how the cellar handles keeping play in proportion.
Only grown-ups of 18 and over belong at Typecase Cellar. Each game runs on virtual coins with no monetary value, and they cannot be bought, sold, withdrawn or exchanged. You will find no coin counter and no payment page on any sheet of this site, no prize of real-world value is put up, and success here does not imply future success at real-money gambling.
If gambling is pressing on you, free and confidential help is one call away: National Gambling Helpline 0808 8020 133, answered day and night · BeGambleAware · GamCare · How the cellar keeps play in proportion
Your coins are shared by all three worlds. A free account unlocks each of them and keeps your coins, favourites, level and daily missions filed between visits, like proofs on Brevier’s spike.
Not ready? Spin the open world, Lockup Stone — no email needed.